Jun 29th, 2010
I made some Kraftwerk-meets-Chiptune-meets-John-Williams-meets-Dubstep music for Utrecht School of The Arts game developers/designers. It’s the first scene of an adventure game, with lots and lots of nerdy references, can you spot them all? …then Play it now! rom left to right: Niek Tuerlings (Programmer), Rutger Muller (Sound Designer), Tom Van Der Linden (Artist) and Marc De Vreede (Game Designer). Check the [...]
Jun 10th, 2010
I made one of the interactive musical compositions for Chime Multiplayer. In-game video demonstrating interactive musical elements will be up soon hopefully. But in the meantime, here are the first moving images. Stolen Couch Games (stolencouchgames.com): ”Chime Multiplayer was created by students of the Utrecht School of the Arts for Zoë Mode under supervision of Martin de Ronde [...]
Feb 16th, 2010
Inspired by J. M. W. Turner’s painting Rain, Steam And Speed – The Great Western Railway I made this collage of processed and edited samples from classical instruments. The deep drones are influenced by Sunn O))). I only used a couple of samples: 1) a part of ‘Cello Fundamentals’ by richtcello via freesound.org: http://www.freesound.org/samplesViewSingle.php?id=32439 2) sample from [...]
Jan 15th, 2010
Last night Dianne and I presented our partly improvised 10 minute work for cello and electronics. Influences range from beat driven electronica like Murcof, Burial to ambient like Fennesz to classical music. Click to listen and download recordings, and read a review.
Dec 20th, 2009
I made chiptune/8bit-inspired music for the prototype of a 4-screen game-installation developed by 2nd year Game Design students at the Utrecht School of The Arts.
Mar 15th, 2009
As a first year music student I worked with first year video students who were making this short film. It was an experiment of tension and suspense. Vals Alarm (2009) from Rutger Muller on Vimeo.