R-Muller prod. ‘Next 2U’ with Angelina Caplazi and Bram van der Hoeven
‘Next 2 U’ – by Angelina Caplazi, Bram van der Hoeven and R-Muller (Smooth Soul / Chill RnB) Something poppy for a change ;). Something chilled-out. Last year I felt the urge to compose some alternative r&b / trip-hop music, as I did before with Dutch-Turkish band Hypnotic School… For Next 2 U, brilliant fusion-bass […]
Expressive Interaction Design for Music Games: Emergence and Improvisation?
Not many music games aim to cultivate their players’ artistic expressivity: players can’t usually develop their own musical identity through performance or composition, nor can they create interactive mechanisms, such as instruments. How can we approach these game and sound design challenges?
‘Exorcism’ – Only Through Control We Can Lose It (Exploring Extreme Rhythms)
This blog post explains the process of my Exorcism project, which explores dance/club music’s relationship with chaos and loss of (bodily) control. How much space is there – in terms of music, ritual, social interaction and performance – for rhythms and structures that bend and break the stability of trance, groove, hypnotism...?
8-Bit Funk Mix for Secret Thirteen
My favourite chiptune has stolen all its influences (from pop, prog rock, funk, (italo) disco, reggae, baroque, Chinese traditional music, and what not) and disregarded the idea to sound “human”, warm, organic, original, or any of those notions (which are often very esoterically misused anyway). The evolution of chiptune was powered partly by video game culture, and partly by hacker/cracker (demoscene) culture. I think composers on both sides of that spectrum had a healthy ear for absurdity.