Rutger Muller

rutger@rutgermuller.nl  +316 50824571

I’m a composer & interaction designer passionate about the playful & spiritual roots of creativity

Image by Rutger Muller from footage by Michiel Gardner
Composer’s Statement

I’m fascinated by mysticism, music’s ability to sound meditative and uncanny at the same time. There’s beauty (both fragile and extreme)  to be found on the bleeding edge between tranquility and friction. It has me continuously exploring types of spirituality found in avant-classical music, non-western traditions and club music.

How can we implement types of mysticism into our hectic times, and discover catharsis in it? I often start at nature: the organic intricacies of timbre, the imperfections of improvisation, and our ancient fascination for (cavernous) reverberations.

In my search for spiritual sound, I want to transcend drama and emotion, reach beyond it, towards the roots of inner consciousness and outer space. What are the roots of music, and how can we keep rediscovering them?

Exorcism at Cultura Nova (Heerlen, NL)
With dancer Nathaniel Moore (USA)
Image from video by Paul Caron

Thresholder
At Born Digital (Utrecht, NL)
Photo by Joram Wolters

Designer’s Statement

Both the origin and future of creativity are improvisational. While computers might not have intuition, they can improvise using algorithms, logics, memory (data), feedback and chance.

Soon, generative arts wil happen in real-time. These instant explorations call for new (playful) interfaces that bridge human improvisation with machine intelligence.

Game design allows us to explore the roots of creativity and culture in accessible and interdisciplinary ways. I research the field of ’emergent gameplay’, which aims to gives players the ability to evolve rules, without breaking the flow/immersion.

Hackathons and game jams are also great example of co-creativity and interdisciplinary design thinking. Let’s do this…

CV

biography EN/NL at the bottom

NAME            Rutger Muller
BORN             1984, Netherlands
E-MAIL          rutger@rutgermuller.nl
PHONE          +31 6 50 82 45 71
VAT ID            NL001833192B75
CoC / KVK     50806149

EDUCATION

MA • Digital Design: Music Technology
HKU UTRECHT UNIVERSITY OF ARTS (2012)

BA • Music/Sound for Adaptive Systems
H
KU UTRECHT UNIVERSITY OF ARTS (2012)

BA • Communication & Multimedia Design
AVANS HOGESCHOOL BREDA (2008)

Minor • Cultures of the Netherlands
TILBURG UNIVERSITY (2006)

Community College (MBO4+) • IT-Admin 
ARCUS COLLEGE HEERLEN (2003)

INTERNSHIPS

 Rot8ion
Live A/V Surround (Eindhoven, 2011)

L1 Radio & TV
Marketing Design (Maastricht, 2007)

Headland [taster internship]
Web Design (Amsterdam, 2006)

Graaf Huyn College
IT-Administration (Geleen, 2002)

MUSIC GROUPS & SOLO ACTS

Rutger Muller | Rutger Muller Ensemble
Electroacoustic • Ambient • Techno • Improv
 Ensemble w/ Josephine Bode & Wen Chin Fu
 Compositions for Ensemble 88
 Duo w/ Bernhard Hollinger

 R-Muller
RnB • Pop

 Hypnotic School
Trip-Hop • Indie R&B • Dreampop
w/ Nilipek., Can Aydinoglu, Sinqlogue

 AuxPulse | DS-10 Dominator
IDM • Acid  Techno  • Chiptune
w/ Sinqlogue

 Diskette Deluxe
Chiptune • Synthpop • Italo

PLAYFUL INTERACTION / GAME DESIGN

MyuBio (NL, 2020-now)
Interaction/Sound Designer for
 Spatial & Playful Bio-Soundsystem
 W/ Studio Ricky van Broekhoven
 Nomination Hybrid Future Challenge at Eindhoven Maker Faire (2021)

‘UniTie’ by Wolfsbloem (NL, 2017)
 Sound Design for Motion Instrument
• Presented at Dutch Design Week 2017

Thresholder (NL, 2011-now)
Composer & Co-Game-Designer of
 Multiplayer Sound Installation
 Nomination Young Talent SpinAward 2012

GlitchHiker (NL, 2011)
Composer & Co-Game-Designer of
 Ephemeral Arcade Game
• Winner Global Game Jam (NL, 2011)
• Hon. Mention IGF (SF, USA, 2012)

OFFICIAL PRESETS & DEMOS

New Path by The Zooo (NL, 2022)
Two demo tracks for iOS app, a non-linear sequencer by Jerke vd Braak & Marcel Smit

KORG iPolysix (JP, 2012)
Demo Track for iPad app

KORG iMS-20 (JP, 2010)
 Demo Track for iPad app

HACKATHONS / WORKSHOPS

MUTEK.JP – AI Music Lab (JP, 2019)
With Keio University and Natalia Fuchs
Supported by Creative Industry Fund NL

ICMC – Hack-n-Makerthon (KR, 2018)
At the Samsung Creative Campus in Daegu
Supported by Creative Industry Fund NL

Hypothetical Instruments (NL, 2016)
ADE Soundlab workshop by Native Instruments, STEIM, Univ. Pompeu Fabra

New GameGrounds Playful Jam (NL, 2015)
By Playful Arts Festival & Brakke Grond (NL)

Workshops at Operadagen (NL, 2015)
Rutger Muller Ensemble participated in workshops by Paul Koek, Tom Creed…

4DSOUND – Spatial Hacklab (NL, 2014)
Teamed up with cellist Rinske Bosma
By Fiber Festival at Amsterdam Dance Event

Hyper Gamejam (NL, 2012)
Teamed up with Vlambeer & Friends
At Control Gamelab in Amsterdam

GGJ (NL, 2010, 2011, 2014, 2017)
Global Game Jam at location HKU

ARTISTIC RESIDENCIES

Intro in Situ (NL, 2020-2021)
 Arts & Culture Developer
Supported by Dioraphte Foundation

Paradise AIR – Shortstay (JP, 2016)
 Sound art residency in Matsudo
Supported by Creative Industry Fund NL

aXolot Versus @ STEIM (NL, 2016)
 Project by Sarah Jeffery in Amsterdam

Bookstore Project (NL, 2015-2017)
 Community arts & living in Amsterdam

COLLABORATIVE EXHIBITIONS

‘In den Beginne was het Woord’ (2022)
Composed with Govert Derix, for the MyuBio soundsystem at Dominicanen (Maastricht)

‘Breathe X Protokols’ w/ Minhong Yu (2018)
Installation at NEVERNEVERLAND (Ams)

‘And They Were Out’ by Müge Yilmaz (2018)
Outdoor sound objects at Vensters (Ams)

‘The Young Shaman Perspective’ (2010)
 A/V Ceremony by Rubin van Kooijk with 7 performers, at STEIM and Oude Kerk Amsterdam.

i-C’R-us’ w/ Paul van Roosmalen (2010)
Interactive sculpture at Lokaal 01 (Breda)

SOUND / MUSIC FOR THEATRE, DANCE & ART FILM

This Connection […] with Guts‘ (2021)
Co-composing with theatre maker Diane Mahín at Winternights, Maastricht (NL)

‘Under the Skin’ (IT/NL, 2021)
Sound edit for choreography by Anastasia Kostner + Tanzschmiede/Fucinadanza 

‘The Worship’ at Musica Sacra (NL, 2019)
Spatial perf. on Vrijthof w/ Habitants & Arno Coenen’s ‘Stage of Luminosity’

‘Strive’ (IT/NL, 2018)
Sound edit for choreography by Anastasia Kostner + Tanzschmiede/Fucinadanza 

‘Walkie Talkie Wilderness’ (NL, 2018)
 Compositions for the inclusive dance theatre of Misiconi Company

‘Gewoon Held’ – Het Laagland (NL, 2018)
Theatre sound design – direction by Lennart Monaster, music by Kaveh Vares

‘Aria di Potenza’ at Nuit Blanche (BE, 2017)
Spatial sound design for opera installation directed by Krystian Lada in Brussels

Anouk Wipprecht x SOMFY (NL/BE, 2016)  
 Music for ‘Art of Motion’ fashion-tech installation and show at Polyclose

‘I Converse Silently’ (NL, 2016)
Soundscape for art film by Dorota Radzimirska

‘Into Another Body’ (NL/IT, 2015)
 Live electronic music for interactive A/V dance performance by Anastasia Kostner and Maarten van der Glas

Valentine Berning ‘Get Connected’ (2014)
 Music for theatre performance / trailer

The Warp at Kunstkapel (Ams, NL)
• Mixing for ‘Taciturn Receiver’ (2016)
• Mixing for ‘Todo Modo’ (2016)

‘Zure Melk’ (NL, 2008)
 Sound Design/Scapes for short film by Teuta Dibrani & Aart Taminiau

SOUND / MUSIC FOR PROJECTION (MAPPING) SHOWS

‘Winter in Zutphen’ by Noralie (NL, 2017)
 Sound edit for projection mapping at Gast In Zutphen festival

De Tilburgse Kermis – Mapping (NL, 2016)
 Sound design for projection by Noralie

‘Toyota Avalon’ at Art Basel (USA, 2015)
 Music for video mapping by NAP Labs

‘Decode’ by VJ Sjush (NL, 2014)
Music for performance at Live Cinema Festival

Klik Animation Festival (NL, 2013)
Sound Design for opening show: lasers projection on EYE Filmmuseum (A’dam)

‘Clashlight’ by Noralie at GLOW (NL, 2013)
 Stadium show in honour of 100 years PSV (Philips Sport Association)

SOUND DESIGN / MUSIC FOR GAMES AND INTERACTION

‘Forest (H)eart(H)’ by UTOPIA blu (2019)
 Sound Design for Body Armor to Save the Planet’, fashion-tech presentation

‘Makro – Pingelweken’ (2014)
 Sound Design for Web Game by Brandspanking + Doom & Dickson 

‘Shoebox Diorama: Blocked In’ (2013)
 Sound Design for interactive VR experience by Daniël Ernst

‘Kids Vs. Goblins’ by Stolen Couch (2012)
 Sound Design for iPhone / iPad game

‘La Vache Qui Rit – Spetter’ (2012)
 Music for game by De Monsters & IN10

‘Babybell – Megajumper’ (2012)
 Music SFX for mobile game by De Monsters & IN10 agencies

DPI Agency for Port of Rotterdam (2012)
Sound Design for interactive quiz

DPI for OTIB / Wij Techniek (2012)
Sound Design for educational game

‘Chime Multiplayer’ by Zoë Mode (2010)
 Adaptive Composition for proof-of-concept puzzle game /w Stolen Couch

‘Multitouch Table’ by DPI agency (2010)
Sound Design for interactive table of Rotterdam University of Applied Science

AUDIO EDITING / POST

‘Alterity’ (NL, 2022)
 Mastering for short film by Milan Potten

‘Herman Miller – 108 Years…’ (2013)
 Audio Editing for video by Brandspanking and Solar Initiative

‘Bijenkorf – Eye on Fashion’ (2012)
 Audio Editing for video by Brandspanking and Solar Initiative

SOUND / MUSIC FOR MEDIA

‘Van Droom naar Daad’ (NL, 2018)
Jingle for podcast by Delft University of Technology – Studium Generale

Sagawa Art Museum (JP, 2016)
 Arrangement and Sound Design for ‘Museum Cardboard Art Amusement Park’

‘Serge Pils – De Insteek’ (NL, 2014)
 Video and Audio for Book Trailer

Max Havelaar – Fair Trade (NL, 2012)
Composition for animation by Ineke Goes

Project with Business Models Inc. (2012)
Composition for undisclosed client

TEACHING / LECTURING

Ode to Dignity (NL, 2019)
Music workshops for children
Project by composer Merlijn Twaalfhoven

Design4MusicXperiences (NL, 2017)
Student Mentor for Fontys University ICT and Effenaar Smart Venue, Eindhoven

Musashino Art University (JP, 2016)
Portfolio presentation for students
Supported by Creative Industry Fund NL

HKU Art University (NL, 2014/’15/’16)
Lecturer on various music topics, such as the uncanny valley of timbral emulations

COACHING

‘Oscillator’ by Florian Slangen (NL, 2022)
Poetic Performance

‘U’ by Wieke van Rosmalen (NL, 2021)
Playful/Interactive Music Theatre
(Muzieklab by VIA ZUID + Intro in Situ)

‘…Be Like You’ by NKK NXT (NL, 2019)
Music Theatre Project by Netherlands Chamber Choir & Patrick Housen

WRITINGS & JOURNALISM

Emergent Gameplay Research
 Expressive/Emergent/Improvised Interaction for Music Games and Interactive Installations

DJ Broadcast (NL, 2016)
 “Klassiek Contrast” article

‘Murcof’ on Wikipedia (2012)
 One of the main contributors

Bachtrack (UK, 2011-2013)
Modern classical concert reviews

WEB DESIGN / DEV & GRAPHIC DESIGN

 Espace Midi flyer layout (FR, 2021)
For cultural venue of Residence Midi

 JosephineBode.com (2018)
For musician and theatre maker Josephine Bode

 NinaFunk.com (2017)
For dancer/choreographer Nina Funk
Design by Mirka Laura Severa
HTML by Rutger Muller

QUALITY ASSURANCE FOR DIGITAL DESIGN AGENCIES

Random Studio (NL, 2014-2019)
QA testing (web) projects for Raf Simons, NPO, KLM, Tommy Hilfiger, Triodos Bank, Rémy Martin

Your Majesty (NL, 2017)
QA testing a Samsung project

Resn (NL, 2016)
QA testing projects for Milka, Dove, Verizon, Panera, Converse 

TRANSLATION ETC.

The TEFL Academy (2018)
TEFL certification (Level 5 / 120 hours) for Teaching English as a Foreign Language

MA Thesis – E.M. Ferf Jentink (2015)
 [NL-EN] Eindhoven University of Technology – ‘To increase the acceptance of renovations: the Kolenkit as case study’

Languagewire (2017-2021)
[EN-NL] 50+ jobs for international agency (technical, financial, PR…)

Monsterkamer – Roger Willems (2017)
 [EN>NL] artist biography for event at paper showroom

‘The Weathers They Live In’ (2017)
[EN>NL] leaflet for exhibition at puntWG
initiated by  Nicola Arthen

‘AliceD: There Is No Time For This’ (2017)
[DE>EN] description of audio-walk by Bruno Pilz

Fluister (2017)
 [EN>NL] eight artist bios for classical-electronic booking agency

VISUAL ARTS / GRAPHICS

Glitch Art on CRT Monitors (Ams, 2017)
  At “BROED – Grootlab WKNDR” at A Lab.

CREATIVE COMMONS SHARING

Freesound.org
600+ field recordings & other sounds
Free to download (Public Domain / CC0)

EVENT ORGANISING

The Instrument Room (NL, 2015-2017)
 Progressive & Diverse Concert Series
Supported by The Bookstore Foundation

Biography (English)

Rutger Muller is a contemporary / electroacoustic composer and interaction designer with a strong interest in mystic sound and culture. He often starts his work process by zooming in on the intricate, organic details of sound (design): timbre, acoustics and spatiality. This leads to “soundspaces”, spatial drones abstracted from ancient / classical music, ambient, techno, free improvisation and architectonics. By shaping slowly morphing (non-lineair) sound worlds, Rutger aims to transcend the drama of emotion – towards patterns and noises that reveal something of our natural and cosmic origins; the micro and macro cosmos. 

After dabbling in hacker culture and playing drums in hardcore punk bands, Rutger gained a BA and MA of Music Technology at the HKU. Thereafter, he performed extensively with his contemporary classical ensemble and in interdisciplinary collaborations, for example at Amsterdam’s contemporary concert hall Muziekgebouw with visuals by NAP Labs – and in Seoul with Korean Traditional multi-instrumentalist Scarlett Choi. As an interaction / game designer, Muller collaborates on spacious interactive installations for groups of players, and publishes research on his blog.

Through electro-acoustic sound design and collaborations with avant-garde instrumentalists / designers / developers, Muller sheds a contemporary light on on the spiritual essence of culture(s). His outcomes are are often more mystic than abstract, on the edge between tranquil and uncanny. What is lightness and what is darkness, Muller questions, as he uses improvisation and playfulness to seek out the freedom of uncertainty. 

Photo by Paul Caron

BIOGRAFIE (DUTCH)

Rutger Muller is een hedendaagse/ elektroakoestische componist en interactie-ontwerper met een sterke interesse in mystieke en spirituele klank. Zijn werk ontspringt vaak uit de fijne details van klankkleur (timbre) en akoestiek (ruimtelijkheid). Daaruit ontstaan “soundspaces”, opgebouwd uit elementen van oude / klassieke muziek, ambient, techno, vrije improvisatie en architectuur. Door het creëren van continu transformerende  (niet-lineaire) geluidswerelden wil Rutger het drama van emotie en narratief overstijgen – richting patronen en geluiden die iets onthullen van onze natuurlijke en kosmische oorsprong (de micro- en macrokosmos).

Na amateuristische experimenten in de hackercultuur en het spelen van drums in hardcore punkbands, behaalde Rutger een BA en MA in muziektechnologie aan de HKU. Hij trad vervolgens veelvuldig op met zijn hedendaagse klassieke ensemble en in interdisciplinaire samenwerkingen, bijvoorbeeld in het Muziekgebouw aan ‘t IJ met visuals van NAP Labs – en in Seoul met de Koreaanse traditionele multi-instrumentalist Scarlett Choi. Als interactie / game designer werkt Muller mee aan ruime interactieve installaties voor groepen spelers (onderzoek beschikbaar op zijn blog).

Via elektro-akoestisch geluidsontwerp en samenwerkingen met avant-gardistische instrumentalisten / ontwerpers werpt Mullers een hedendaags licht op de spirituele essentie van cultuur. Zijn uitkomsten zijn vaak meer mystiek dan abstract; op de grens tussen meditatief en unheimisch. Wat is lichtheid en wat is duisternis, vraagt Muller zich af, terwijl hij met improvisatie en speelsheid op zoek gaat naar de vrijheid van onzekerheid.